Autodesk Maya + Comme des Garçon

For this project, we each selected three Comme des Garçon garments from several fashion shows and photoshopped the model out so that all that remained was the article of clothing. Our goal was to look at the garments as objects, rather than clothing. We made some iterations to make them resemble that of an architectural plan, poché and all. We then uploaded the diagrams to Maya, then modeled directly from that, transforming the 2D plans into a 3D mass. The following images are a few of my final (midterm) renderings. Images of the plans and my progress coming soon!













ARCH 205
FALL 2013